Antoine Milliez


Welcome!

I am an R&D Software Engineer at Industrial Light and Magic in London, UK.

Before joining ILM, I received my Ph.D. from ETH Zurich, affiliated to both the Computer Graphics Laboratory and Disney Research Zurich.

Publications


Example-Based Brushes for Coherent Stylized Renderings.
Ming Zheng, Antoine Milliez, Markus Gross, Robert W. Sumner.
Best paper award.
In NPAR '17 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, pp. 3:1-3:10.



Programmable Animation Texturing using Motion Stamps.
Antoine Milliez, Martin Guay, Marie-Paule Cani, Markus Gross, Robert W. Sumner.
In Computer Graphics Forum, Blackwell Publishing, 2016, 35 (7), pp. 67-75 (Proc. Pacific Graphics 2016).




Fin-Textures for Real-Time Painterly Aesthetics.
Nicolas Imhof, Antoine Milliez, Flurin Jenal, René Bauer, Markus Gross, Robert W. Sumner.
In MIG '15, Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, pp. 227-235



Hierarchical Motion Brushes for Animation Instancing.
Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros,
Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross, Robert W. Sumner.
In NPAR '14, Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, pp. 71-79.




Mutable elastic models for sculpting structured shapes.
Antoine Milliez, Michael Wand, Marie-Paule Cani, Hans-Peter Seidel.
In Computer Graphics Forum, Blackwell Publishing, 2013, 32 (2pt1), pp. 21-30 (Proc. Eurographics 2013).